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While the average user will be getting a lot out of the new Cinema 4D R21, there are some new tools developed for artists that can greatly improve your workflow and allow you to go to much more visual effects. These new tools include:
The Facial Expression SDK in Cinema 4D by FreeLux, which comes with some additional facial morphs and a few tools to improve your facial animation workflow. The Motion Editor Toolkit by Motion Design, allows you to quickly create and animate models based on the software. This is perfect for complex, dense models like human faces, as well as the Grab toolkit by Toon Shader, which includes more than 30 different shape faces for custom shape retargeting and deformations, and the Move toolkit by Guerrilla Motion, which includes tools for custom dynamic wireframe motions. These tools and many others are bundled together in the Motion Design Motion Editor Toolkit. The toolkit also includes all the motion and skin templates that you need for any CG or live action project you need.
We are sure that you will love the new features in Cinema 4D R22. There are major updates to the UI, workflow, tools and many other new features. We are even working on new tutorials for every tool. Take a look at the full feature list in the blog as well. The free R21 update is already available, so if you’re ready to take advantage of the latest features, you can now download your free upgrade.
Learn Cinema 4D, from the ground up, in this intro to Cinema 4D course from EJ Hassenfratz. This course will get you comfortable with basics of modeling, lighting, animation and many other important topics for 3D Motion Design. Youll learn basic 3D principles and best-practices, laying the foundation to tackle more advanced subjects in the future.
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In terms of functionality, there was again a bit of a letdown. The new Autosurf Pro, introduced in Cinema 4D R14 was supposed to be much improved. This is where Cinema 4D becomes a workflow tool or a $3,000 computer. When I interviewed the Premiere team last year, they said that Autosurf will be able to detect a body or an object on the screen and automatically extract an approximate position and orientation, and then follow the object by building a mesh around it. I was thinking that this would be perfect for those simple paper or simple fiberglass models, along with basic props, like I was using in the newspaper package. With Autosurf’s ability to keep track of positions and orientations, I was thinking that in the future, we might be able to animate a structure by first placing a model in the scene, and then building an animation around the structure rather than having to build the structure and then animate it.
There are a number of great things about this program, such as large scene support, small scene preview and fast workflows. The target workflow is not as powerful, or as customizable, as the Baking stage of MudBox. The major advantage, however, is that this sculpting program doesn’t have the long learning curve of ZBrush or MudBox, making it easier for an editor to learn. If you’re an aspiring feature film editor, but lack the time to learn Maya, then CINEMA 4D R14 is probably the most affordable option for your needs. And for feature films, this seems to be the best tool on the market right now.
It’s hard to compete with ZBrush when it comes to sculpting apps, but in the right hands and right job, the CINEMA 4D Sculpting Tools are definitely a viable alternative. An excellent companion piece to the 3D art pipeline, and even if you’re just looking for a solid basic sculpting application, the CINEMA 4D Sculpting Tools will work for you.
What is Cinema 4D good for?
So, if you use Cinema 4D as a hobbyist then you might choose to go with a Dell XPS 15 9550 , which has been popular among game artists and hobbyists since many years. Also, if you are building your own PC then you could go with a Fractal Design FD Minimal DF1U .
CINEMA 4D is easy to learn, easy to use and works great with all major EDA tools, rendering engines, and softwares. You can easily create animations for 3D graphics, VFX, video, film, or you can use it to create 3D assets for games.
3D animation uses a different skill set than 2D Animation. It requires special, highly-trainedanimators and modeling specialistswhich can be a big problem for a lot of people. Sure, you can learn the basics, but chances are you may not have the time to spend learning everything. You can also learn to create 3D models, but even then, you will be using a lot of the “how to create a model” information. But if you want a free tool that you can use to create 3D models quickly and easily, then CINEMA 4D is a great tool.
The industry standard for 3D artists of both animated and game video games alike is a program like CINEMA 4D that allows users to utilize their painting skills and combine it with their 3D modeling and animation tools. There are a lot of video game and movie professionals and popular gamers that use CINEMA 4D as their platform to create assets for the industry.
Since Cracked Cinema 4D has the ability to do what Photoshop does, there are a lot of artists that are interested in learning how to use the 3D and animation tools in CINEMA 4D to become much more efficient at what they already know with regards to digital painting or draw illustration. Furthermore, if you want to become a professional artist you usually need to go through a training program like Game Art Institute to learn the proper use of the industry standard program that is popular among the motion graphics industry. However, with CINEMA 4D, you can begin learning the basics of the program and later even learn how to use the program for the specific art medium that you wish to learn.
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What’s new in Cinema 4D
- Improved logistic and retrieval of open VFX files (the oldest is allowed to be handled)
- All sequence/image/model data is stored in the new.c4d format, so importing and exporting is much easier for all users
- Image- and sequence-oriented editors were simplified to show basic functions and nothing more
- Performance improvements, now Cinema 4D stays smoother even with very large models
- Hardware support for 3D printing
Cinema 4D System Requirements
- 3 GB RAM, minimum
- 2.5 GHz CPU, dual core, quad-core recommended
- 1 GB VRAM (of RAM), minimum
- 10 GB hard drive, minimum
- Windows 7 (64-bit), Windows 7 (32-bit), Windows 8.1 (64-bit), or Windows 8.1 (32-bit)
- 1280 x 1024 display resolution, minimum
- DirectX 9.0 or higher
- Open GL 2.0 or higher
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